Consume - Sacrifice all HP to instantly kill an enemy.Goety - Sets all allies to 1 HP and deal neutral damage to a single target with the amount of HP drained from allies.Defense Break - Deals physical damage and inflicts UnWall & UnShell status on a single target.ACC or EVA - ACC for damage, EVA for Tanking.STR or DEF/MDEF - All of it to STR, as a Tank you want to balance your DEF/MDEF out to start, then all into MDEF when you get Physical absorbing armor and/or Post-Game.MP - 600~800 - For comfortable MP management, then rest into HP.Needs support to help with damage and Elemental support if using Physical attacks.Risky abilities that may kill you and make you lose XP when used incorrectly.Doom synergizes with a Harnesser class to trigger their Berserk.Drain abilities can keep you going nonstop.Forcerima is Neutral and scales off STR.Defense Break is one of the most reliable Debuffs.As a Tank, fits into many party compositions.But we make full use of the Support/Passive abilities to make us durable for more value. The lack of Shield equipment puts us at a DEF deficiency with the lowest DEF growth. Kress can with a few adjustments on the same build be used as a Tank. Overall it's a strong class that lacks any inherent passive damage increases but has multiple benefits all on its own despite not being as straightforward. Many of its Abilities are High-Risk / High-Reward, and most of them scale of STR or HP/MP. Here are some support alternatives to help Kress when focused on STR/Physical:ĭark Knight is a class that can be hard to discern as it has a lot of good abilities at its disposal and falls in an odd middle ground of being a Utility-based Damage Dealer while having minor synergies with other party members. The upside is that STR-based abilities scale better too. Fencer Master and Fencer Legend can be attractive choices but fall under the same rule above, as you are better off having your party support you instead and focus on using STR-based abilities. (25% chance to hit twice, doesn't work on Cosmobreak but works on *every* ability). But her own Fencer Job passive, Double Chance, can help her quite a bit. Kress' class combinations don't come with any inherent Support/Passive stat or damage increases to push her further (Such as Assassin, Wushu, etc), and all 3 of her classes scale with STR. This can leave her damage in the lower range due to one hit being outright resisted or nullified, or just dealing less than what it should, Force Blade being the exception, as it scales with STR on both hits. The main hitch is that her abilities hit twice, once for physical and once for magical which splits her damage up between STR and MAG. Kress' base kit is designed around manipulating weaknesses and having the flexibility to hit many different types of enemies. It might be misleading to read the journal as it states otherwise.Some Classes have some worthwhile Support/Passive Abilities that can make another job shine or make it even stronger than it was before. Support Job - This choice allows you access to a Jobs Support/Passive Abilities only.You won't have access to any Support/Passive Abilities or the features the Main Job would otherwise give you. Sub Job - This choice allows you access to a Jobs Abilities only.What you may equip such as Weapons and Armors change to suit the Main Job, effectively replacing your equipment choices from your Base Job. This choice allows you unrestricted access to Abilities, Support/Passive Abilities, Stat-Up nodes and is the starting point for all your builds. Main Job - This is effectively the class your character becomes for the rest of the game.Make a save point before changing and have that as your backup if you intend to do multiple playthroughs. There is no way to 'respec' your character's classes in any way. Only a small amount of information is wrong regarding this and is explained below. It should explain how it all works right away to make an informed decision and not regret it later. Main/Sub/Support Jobs explainedThe way the game explains how jobs work can be confusing, even more so because the Journal has information about everything relating to the game, misinforms the players on about the classes.
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